PENGEMBANGAN MEDIA PERMAINAN KARTU GAMBAR DENGAN METODE TREASURE HUNT PADA TEMA 5 PENGALAMANKU KELAS II SD INPRES OEBOBO 1 KUPANG TAHUN AJARAN 2020/2021

  • Yuni Jola Tiala Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Kupang
  • Budi Kurniawan Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Kupang
Keywords: Media, Education, Picture Card

Abstract

This study aims to develop a picture card game media using the Treasure Hunt method on theme 5 my experience in class II SD Inpres Oebobo 1 Kupang. The media development process uses a 3D development model, which includes three stages of activity, namely definition, design, and development. The research subjects were second grade students of SD Inpres Oebobo 1 Kupang. The research instruments were in the form of validation sheets to obtain product validity data, teacher response instrument sheets, and student response sheets to obtain product practicality data. Based on the results of data analysis obtained from the media validation assessment, the level of validity of the picture card media is in the valid category with an average value of 3.6. The results of data analysis obtained from student responses to picture card media are categorized as very practical with an average value of 95.75%. The results of data analysis obtained from teacher responses, the level of practicality of picture card media is in the very practical category with an average percentage value of 100 % The implications of this research are 1) picture card game media in my experience material is worth considering.

References

[1] Chandra. 2014. Sumber Daya Manusia. (Human Resource Management). Bandung pustaka setia.
[2] Hutomo, R S. 2016. Peningkatan Aktifitas Belajar dan Hasil Belajar IPS Metode Treasure Hunt Universitas Negri Yogyakarta.
[3] Khusniah. 2013 Analisis kesalahan dalam menyelesaikan soal cerita pada pokok bahasan persamaan linier.Jakarta: Rineka Cipta.
[4] Sary. 2015. Pembelajaran Matematika untuk PGSD. jakarta: Erlangga.
[5] Suyatno, 2011. Menjelajah
Published
2022-02-21
How to Cite
Tiala, Y. J., & Kurniawan, B. (2022). PENGEMBANGAN MEDIA PERMAINAN KARTU GAMBAR DENGAN METODE TREASURE HUNT PADA TEMA 5 PENGALAMANKU KELAS II SD INPRES OEBOBO 1 KUPANG TAHUN AJARAN 2020/2021. PROSIDING SEMINAR NASIONAL ILMU SOSIAL, SAINS DAN TEKNOLOGI, 1(1), 275-279. Retrieved from https://pedirresearchinstitute.or.id/index.php/prosnas/article/view/112